[DLC] First Boss Animation
UPDATE!
Still working on the first boss- it's probably the most technically advanced character that I've successfully animated. (The dragon boss from the end of the base game was more technically advanced, but I that design wasn't actually completely successful- if you look closely at the in-game spritesheet for that boss, the whole model isn't showing- I had to cut off parts of the model that glitched out.) The ground the creature's emerging from has a gradient "glowing" effect in some shots which was difficult to get right, and having all its legs move at once without crashing Blender also presents a challenge.
Here's an attack animation:
The creature can fire lasers from its mandibles that cause a great deal of damage to all your party members- better take it out before it does!
As always, more to come!
Get MechScape
MechScape
A retro 90s-styled all-ages Visual Novel with RPG elements
Status | Released |
Author | MechScapeZH |
Genre | Visual Novel, Role Playing |
Tags | Family Friendly, Post-apocalyptic, Retro, Robots, RPG Maker, Sci-fi, Story Rich, Turn-based |
Languages | English |
More posts
- VERSION 1.2 HAS BEEN RELEASED!Jan 31, 2020
- Version 1.2 Incoming!!Jan 29, 2020
- [DLC] First Boss Implemented!Jan 09, 2020
- [DLC] First Boss DesignJan 03, 2020
- Enemy DemosDec 19, 2019
- New Enemies- Enforcers [DLC Preview]Dec 12, 2019
- V1.1Dec 08, 2019
- Preview of the DLC's Battle SystemDec 04, 2019
- Release at last!Nov 22, 2019
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